Lesson Notes By Weeks and Term v3 - Primary 1

Common IT Devices

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Subject: Information Technology (IT)

Class: Primary 1

Term: 3rd Term

Week: 12

Theme: Basic Concepts Of It

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Performance objectives

Lesson summary

This lesson introduces Primary 1 learners to common Information Technology (IT) devices, which are tools that help us communicate, learn, and get information. In Nigeria, these devices are increasingly present in homes, schools, and communities, making it essential for young learners to recognize and understand their basic functions. Early exposure helps students become familiar with technology that impacts their daily lives, from communicating with family members to accessing educational content.

Lesson notes

Information Technology (IT)

Devices: IT devices are electronic tools or machines that help us work with information. They allow us to get, store, send, and receive information. Examples include computers, phones, radios, and televisions. These devices make communication and accessing knowledge easier and faster.

Common IT Devices for Primary 1: Computer: Explanation: A computer is a smart machine that can do many things. It has a screen (monitor), a keyboard for typing letters and numbers, and a mouse for pointing and clicking. Some computers are big and stay on a table (desktop computers), while others are portable and can be carried around (laptop computers).

Function: Computers are used for typing stories, drawing pictures, playing learning games, watching videos, and finding information on the internet. Nigerian Context

Example: Students might see computers in their school's computer lab, in cybercafes, or even at home, used by older siblings or parents for school work or office tasks.

Mobile Phone: Explanation: A mobile phone (or simply 'phone') is a small, handheld device that people use to talk to others who are far away. It has buttons or a touchscreen and a speaker to hear sound.

Function: The main use is to make calls and send text messages. Modern phones can also take pictures, record videos, play music, and even connect to the internet to find information or play simple games. Nigerian Context

Example: Most Nigerian families use mobile phones to communicate with relatives in other towns or villages, call parents from school, or receive important information. Many parents use them for mobile money transactions.

Tablet: Explanation: A tablet is like a bigger version of a mobile phone but without the primary purpose of making calls (though some can). It has a flat touchscreen and is very portable.

Function: Tablets are excellent for reading e-books, drawing, playing educational games, watching videos, and browsing the internet. They are often used by children for learning and entertainment. Nigerian Context

Example: Some schools or parents provide tablets for children to access educational apps or videos, especially useful for learning phonics or numbers.

Radio: Explanation: A radio is a device that plays sound. It catches signals from far away and turns them into sounds like music, news, or stories. Radios can be small and portable (like a transistor radio) or bigger.

Function: Radios are used to listen to music, local news updates, weather forecasts, educational programs, and sermons. Nigerian Context

Example: Many homes in Nigeria, especially in rural areas, rely on radios for daily news from stations like FRCN (Federal Radio Corporation of Nigeria) or state radio stations, cultural music, and community announcements.

Television (TV): Explanation: A television (TV) is a device with a screen that shows moving pictures and plays sound. It is usually found in the living room.

Function: TVs are used to watch movies, cartoons, news, educational programs, sports, and documentaries. Nigerian Context

Example: Nigerian families gather to watch NTA, Channels Television, local movies, football matches, or children's cartoons. It serves as a major source of entertainment and information.

Preparation: Gather pictures/charts of common IT devices (computer, phone, tablet, radio, TV). If available and safe, bring actual non-functional IT devices to the classroom for demonstration (e.g., an old phone, a radio). Prepare a whiteboard or chalkboard. Prepare activity sheets with outlines of IT devices for coloring/naming.

Teacher Activities: Introduction (5 minutes): Begin by asking students to recall everyday objects that help people talk to each other or get information (e.g., letters, newspapers). Introduce the idea that there are special machines that help us do these things even faster and better.

State the topic: "Common IT Devices." Presentation of New Concepts (15 minutes): Display a chart or picture of a computer. Ask students if they know what it is. Explain what a computer is and its basic uses (typing, drawing, playing learning games). Show its parts (screen, keyboard, mouse) on the picture/device.

Repeat this process for each IT device: Mobile Phone, Tablet, Radio, and Television. For each device, emphasize: Its name. What it looks like (shape, screen, buttons). Its primary function in simple terms (e.g., "phone for talking," "TV for watching"). Give a relevant Nigerian example of its use (e.g., "Mummy uses her phone to call Grandpa in the village," "We listen to news on the radio").

Demonstration and Discussion (10 minutes): If real devices are available, hold them up and point to parts.

Ask questions like: "Who has seen a phone before?" "What do you use it for?" "Where have you seen a computer?" Encourage students to share their experiences. Correct any misconceptions.

Activity Guidance (10 minutes): Distribute activity sheets or guide students to their workbooks. Instruct students to identify the devices on the sheet. Explain that they will name and color the devices.

Student Activities: Recall and Respond: Students recall previous knowledge and respond to the teacher's introductory questions.

Observation and Listening: Students observe the charts/pictures/real devices and listen attentively to the teacher's explanations.

Identification: Students point to the named devices on the chart when prompted by the teacher.

Participation: Students raise hands to share their experiences with IT devices and answer simple questions about their uses.

Practical Application: Students identify, name, and color the common IT devices in their workbooks or on activity sheets.

Purpose: To reinforce identification and basic description of common IT devices.

Question 1: Teacher shows a picture of a mobile phone.

Teacher: "Look at this picture. What is this device called?" Expected Student Answer: "Phone" or "Mobile Phone." Teacher: "Good! Now, what do people mostly use a phone for?" Expected Student Answer: "To talk to people," "To call Mummy," "To send messages." Solution and

Commentary: Identification: Students successfully identify the mobile phone.

Description: Students provide basic, accurate descriptions of its primary function (communication). This demonstrates understanding of the device's purpose.

Question 2: Teacher shows a picture of a television (TV).

Teacher: "What is this device, and what do you watch on it?" Expected Student Answer: "It's a TV," "I watch cartoons on it," "My parents watch news on it." Solution and

Commentary: Identification: Students correctly name the television.

Description: Students describe its function by naming specific content they watch, showing an understanding of its role in entertainment and information.

Question 3: Teacher displays pictures of a radio and a computer.

Teacher: "Point to the device that helps us listen to music and news without seeing pictures." Expected Student Answer: Student points to the radio.

Teacher: "Now, point to the device that helps us type words and draw pictures." Expected Student Answer: Student points to the computer. Solution and

Commentary: Identification: Students differentiate between two devices based on specific functional descriptions.

Description: This question implicitly assesses their understanding of the difference in functions, reinforcing their descriptive knowledge.

Differentiation: Visual Learners: Make extensive use of colourful charts, flashcards, and real-life examples (if available) of IT devices. Use videos or short clips showing devices in use.

Auditory Learners: Encourage discussions, verbal descriptions, and songs about IT devices and their functions.

Kinesthetic Learners: Allow students to handle safe, non-functional devices. Use actions to mimic using a phone (making a call), typing on a keyboard, or pointing with a mouse.

Remediation (For Struggling Learners): Simplified Re-explanation: Re-explain the concepts using even simpler language and fewer devices (e.g., focus only on phone and TV initially).

One-on-One Support: Provide individual attention, using flashcards for direct naming and matching of devices to their uses.

Peer Tutoring: Pair struggling learners with stronger students for guided identification and simple descriptions.

Repetitive Practice: Provide additional activity sheets with large pictures for tracing names and colouring. Use a "What am I?" game with very clear clues.

Extension (For High-Achieving Learners): Explore More Devices: Introduce additional IT devices not covered in the core lesson, such as a printer, camera, or projector, and briefly discuss their functions.

Creative Drawing/Storytelling: Encourage students to draw a picture showing themselves or their family using an IT device and explain what they are doing. Alternatively, they can describe a time they used an IT device. "My Favourite Device" Presentation: Allow students to choose one IT device, draw it, and briefly explain to the class why it is useful or their favourite.

Real-life applications

Communication with Family: IT devices like mobile phones allow children to speak with their parents when they are away, or with family members living in different cities or villages in Nigeria. This reinforces family bonds and ensures safety.

Accessing Information and Entertainment: Radios provide important news about community events, market prices, or health information, especially in areas with limited electricity or internet. Televisions offer educational programs (like NTA's educational broadcasts) and wholesome entertainment, showing local culture through music and stories.

Learning and Skill Development: Computers and tablets are increasingly used in some Nigerian schools and homes for educational games, learning applications, and basic typing skills, preparing students for future technological literacy. Students can learn to draw digitally or practice their letters and numbers.

Teacher activity

Evaluation guide

Reference guide