Lesson Notes By Weeks and Term v4 - JHS 1

TRADITIONAL RHYTHMIC GYMNASTICS, GAM ES AND DANCE

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Subject: Physical Education And Health

Class: JHS 1

Term: 1st Term

Week: 12

Grade code: B7.2.1.1.1

Strand code: 2

Sub-strand code: 1

Content standard code: B7.2.1.1

Indicator code: B7.2.1.1.1

Theme: PHYSICAL ACTIVITY EDUCATION

Subtheme: TRADITIONAL RHYTHMIC GYMNASTICS, GAM ES AND DANCE

Lesson Video

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Performance objectives

Lesson summary

Traditional rhythmic gymnastics, games and dance are part of Ghana’s culture and daily life—played at home, in school, at festivals, and during community gatherings. They help learners to stay physically active, build teamwork, improve coordination and rhythm, and develop respect for different cultures in Ghana. In this lesson, learners will identify and demonstrate a variety of conceptual and cooperative traditional games in their locality, and record the duration/measure of performance in a self-journal to track improvement.

Lesson notes

A. Meaning of Traditional Rhythmic Gymnastics, Games and Dance Traditional rhythmic gymnastics (in this context): body movements done with rhythm, often using clapping, drumming, chanting, stepping patterns, and coordinated actions. It includes traditional dance movements and rhythmic patterns used in games. Traditional games: indigenous games played in Ghanaian communities, often requiring movement, thinking, strategy, and social interaction. Traditional dance: cultural movement patterns performed to rhythm; can be recreational, ceremonial, or competitive. B. Conceptual vs Cooperative Traditional Games (Key for the Indicator) 1) Conceptual Traditional Games These are games that require thinking, planning, decision-making, quick judgement, and strategy. Physical movement is involved, but success often depends on mental alertness and understanding the concept/rules.

Features Requires quick thinking and decision-making Often includes anticipation and timing May involve individual skill within a group setting

Examples in Ghanaian context Ampe (timing, prediction, quick reaction) Pilolo (search strategy, speed, observation) Dame (traditional board game—more cognitive; can be used as an example of conceptual though not highly physical) Chaskele/Chaskele (where applicable—strategy and quick movement)

Evaluation guide