PRINCIPLES OF CALCULUS
Download the Lessonotes Mobile Ghana app for faster lesson access on Android and iPhone.
Subject: Additional Mathematics
Class: SHS 2
Term: 2nd Term
Week: 16
Grade code: 2.3.1.LI.4
Strand code: 3
Sub-strand code: 1
Content standard code: 2.3.1.CS.2
Indicator code: 2.3.1.LI.4
Theme: CALCULUS
Subtheme: PRINCIPLES OF CALCULUS
This page supports the lesson note with a companion video and a short classroom-ready summary.
For class groups and homework, share this lesson page so learners also get the summary, objectives, and full lesson context.
This lesson introduces the fundamental concept of finding the area of irregular shapes bounded by curves. In real life, not everything is a perfect square or circle. Think about the shape of a plot of land by the Volta River, the profile of a hill like Afadjato, or the changing speed of a tro-tro over time. Calculus provides a powerful method to calculate these kinds of areas precisely. We will start by approximating these areas using a shape we know very well: the rectangle. By using more and more rectangles, we will discover how to make our approximation incredibly accurate, leading us to the idea of the definite integral.
The Core Problem: Area of Irregular Shapes We have formulas to find the area of regular shapes like rectangles (Area = length × width) and triangles (Area = ½ × base × height). But what if we need to find the area of the region under the curve of a function, say `f(x) = x²` between `x=0` and `x=3`?

This shape is not a rectangle or a triangle. The top boundary is curved. The big idea in calculus is to approximate this area by slicing it into many thin vertical strips and treating each strip as a rectangle. The Method: Approximation with Rectangles (Riemann Sums) Interval [a, b]: This is the range on the x-axis we are interested in. In our example, the interval is `[0, 3]`. Number of Subintervals (n): This is the number of rectangles we decide to slice the area into. The more rectangles, the better the approximation. Width of each Subinterval (Δx): This is the base of each rectangle. To make it simple, we make all rectangles have the same width. Formula: `Δx = (b - a) / n` `b` is the upper limit of the interval (e.g., 3). `a` is the lower limit of the interval (e.g., 0). `n` is the number of rectangles. Height of each Rectangle: The height of each rectangle is determined by the value of the function `f(x)` at a certain point within that subinterval. A common and simple method is to use the right-hand endpoint of each subinterval to determine the height.