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Subject: Physical Education
Semester: 2
Period: 6
Week: 34
School Name:
Teacher’s Name:
Subject: Physical Education
Grade Level: Grade 2
Date: Week 34
Lesson Duration: 45 minutes
Week & Period: Week 34, Period 6
Topic: Games Relating to Heart Fitness
Sub-topic: Classroom, Locomotor, and Manipulative Games
Learning Objectives
By the end of the lesson, students should be able to:
Participate safely in games that increase heart rate. Demonstrate coordination, motor skills, and teamwork in classroom, locomotor, and manipulative games. Explain how different games affect heart rate and overall fitness.
Previous Knowledge
Students already know aerobic exercises, basic locomotor movements, and simple manipulative skills.
Instructional Materials
Balls, cones, ropes, charts of game rules, open space for movement, stopwatch.
Lesson Development – ABC Model
A – Anticipation (Warm-up / Starter)
Time: 5–10 minutes
Teacher leads learners in light jogging and stretching. Learners discuss: “Which games make your heart beat faster?” This prepares them for active participation in games.
B – Building Knowledge (Main Lesson Body)
Time: 25–30 minutes
Introduction and Explanation:
- The teacher explains that games can help strengthen the heart by making it pump faster while having fun.
- Classroom games: Simon Says or Mirror Mirror – focus on attention, coordination, and quick reactions.
- Locomotor games: Geometrical Shapes (moving along patterns) or Fragile Rock (stepping carefully across marked areas) – focus on movement, balance, and agility.
- Manipulative games: Bounce Netball – focus on throwing, catching, bouncing, and teamwork.
- Teacher emphasizes the importance of safe participation, following rules, warming up before activities, and maintaining proper posture.
Demonstrations and Examples:
- Teacher demonstrates Simon Says/Mirror Mirror, showing correct movements and timing.
- Teacher demonstrates Geometrical Shapes, hopping, skipping, and running along shapes while keeping balance.
- Teacher demonstrates Fragile Rock, emphasizing careful stepping and controlled movements.
- Teacher demonstrates Bounce Netball, showing proper hand positioning, throwing, and catching techniques.
- Heart rate is measured before and after each demonstration to illustrate cardiovascular impact.
Practical Activities:
- Learners are divided into small groups or stations: one for classroom games, one for locomotor games, and one for manipulative games.
- Each group rotates through stations, spending 5–7 minutes at each activity.
- Warm-up activities (like stretching and light jogging) are performed before rotations.
- Heart rate is measured before starting the rotation and after completing each station.
- Learners reflect on which game increased their heart rate most and why.
Learners’ Activities (Expanded):
- Learners follow game rules carefully, practice movements correctly, and observe peers for safe execution.
- Learners practice teamwork in Bounce Netball, encouraging partners, and maintaining fair play.
- Learners discuss differences in heart rate after different games and relate it to exercise intensity.
- Learners reflect on personal performance, teamwork, and safety practices.
Assessment Checks:
- Teacher observes adherence to rules, correct movements, teamwork, and safe participation.
- Oral questions:
- “Which game made your heart beat fastest?”
- “How did your team work together during Bounce Netball?”
- “Why is it important to follow rules in games?”
- Teacher checks recorded heart rate measurements for accuracy and understanding.
Notes (Expanded & Detailed):
- Games enhance cardiovascular fitness by increasing heart rate and improving endurance.
- Classroom games develop attention, coordination, and reaction speed.
- Locomotor games improve balance, agility, and spatial awareness.
- Manipulative games strengthen hand-eye coordination, strength, and teamwork.
- Rotating stations ensures equal participation and allows learners to experience different types of activities.
- Safety, proper technique, and warm-up/cool-down exercises are essential to prevent injuries.
- Monitoring heart rate reinforces the relationship between activity intensity and heart health, making learning experiential and measurable.
C – Consolidation (Conclusion & Assessment)
Time: 5–10 minutes
Summary: Learners demonstrate one movement from each game and explain its effect on heart rate. Teacher reviews importance of safe participation, teamwork, and cardiovascular benefits.
Evaluation Method (Expanded)
Exit slip/quiz: Learners answer: 1. Name one game that improves heart fitness. 2. Which skill did you practice in the game? 3. How did your heart rate change? Teacher collects slips and provides oral feedback.
Assignment (Expanded)
Learners play one heart-fitness game at home with a sibling or friend and observe heart rate changes.
Follow-up Activity
Next lesson will integrate all activities, combining exercises and games for overall physical fitness and heart health.
Differentiation / Inclusive Strategies
Learners with mobility limitations can perform modified game actions or act as observers guiding peers. Peer support ensures inclusive participation.
Teacher’s Reflection (After Class)
What worked well? ___________________________________________
What needs improvement? ____________________________________
Students’ engagement level: ☑ High ☑ Medium ☑ Low